3ds
Max is an immensely powerful program with a myriad of
features and capabilities that require time and practice to master. However, it
is intuitive enough for one to grasp the basics relatively early on, and the
possibilities of creation are truly fantastic. Part of the beauty of the design
process, of course, is that there is always room to improve the way you work
and scrutinize what you create.
Here are a few basic points for consideration and working
tips for designing and creating with 3ds Max.
1. Deal
with Geometry
When modeling in 3ds Max or dealing with geometry, always
use a 1:1 scale and give elements logical names. It will be far easier to
identify “South Wall” than “Box 095” in a complex scene. Use layers and the
Group function to group multiple elements together, and when making repetitions
of the same thing, create instances instead of outright copies. That way, when
you make a geometry or material change on one item, all of the instances will
also change accordingly.
2.
Isolate
In complicated scenes, isolating individual objects (right
click > Isolate) will allow you to focus on editing or texturing one
individual item while the rest of the scene is hidden.
3.
Populate
Use 3ds Max’s populate feature to place large groups of
people in your scene from the built-in library. They are pre-animated for
slight body movement when standing still or walking motions if placed along
paths and are fully textured.
4. Model
Efficiently
Move your camera around inside 3ds Max to select desirable
points of view and frame shots prior to going into detailed modeling. This way,
you will only need to model what the camera can see and will save enormous
amounts of time. This will also help to avoid the temptation of wanting to show
off all of your painstaking modeling in one unrealistically wide-angled image
that attempts to capture the entire scene. Instead, try using narrower-angle
lenses, and if you do need to include more of the scene, pull the camera back
and use the clipping plane to clip foreground elements from view.
5.
Embrace Real-World Photography
Rendering software allows endless tweaking of camera and
environment settings to bypass real-world photographic constraints in order to
curate a very specific image, but doing this will invariably result in a
distinctly CGI look. If you adopt the philosophy of attempting to replicate
real photography, your images will begin to take on a photographic quality.
6. Master
Rendering
If you are using a specific render engine (such as V-Ray),
ensure that all the scene materials are optimized for that particular engine.
Thus, you avoid strange behavior in materials and lighting when you render.
7. Create
Realistic Objects
Look to the world around you for clues of how different
materials and surfaces behave under varying light conditions. You would rarely find
completely pure blacks or whites in the natural world, so avoid using the pure
black RGB value of 0, which will absorb all of the light that hits it, and the
pure white RGB value of 255, which will reflect all of the light.
Likewise you will rarely find a physical object with sharp
edges. Smooth 90-degree edges allow an object to behave more realistically
under its light source.
8. Use
Realistic Lighting
Base your lighting setup on real-world environments and your
material texture and color will appear far more convincing. Take a photograph
in an environment similar to that which you are rendering in automatic mode and
note the shutter speed, aperture and ISO speed that the camera uses. Apply
these values to the Physical Camera inside 3ds Max and tweak your light-source
(for example, your HDRI or Sun) intensity until the resultant render’s lighting
levels resemble those in the real photograph. Now you have essentially
established a lighting setup that uses real-world values, and you can adjust
the Physical Camera’s settings to control the lighting as you would do to take
the real photograph.
You may still need to add fill-lights around the scene to
highlight certain elements, but their intensity will now have a realistic
basis, and you will avoid heavily blown-out areas and over-the-top reflections.
Remember that the more light sources and reflective materials you have in your
scene, the longer the render will take to complete.
9.
Optimize Your Output
Always save your renders as 32-bit TIFF files and never
JPEG. JPEG is a compressed format and will restrict the amount of information
you can deal with in postproduction. A 32-bit TIFF is an uncompressed file and
will allow you far greater control over postproduction lighting and exposure
adjustment.
10.
Update and Save
3ds Max is a very complex program. Regularly check for the
latest service pack to ensure any updates and bug fixes are implemented.
Due to this complexity, 3ds Max is also prone to crashing
unexpectedly. Always save before making any major change or starting a render.
You should also save incrementally to ensure that you have backup files to
revert to if your current save becomes corrupt. 3ds Max has an incremental save
feature (file > save as > click the + button), which will add a numbered
suffix to your filename each time you save.
Douglas
Fenton is a designer and visualizer based in New York and London. For
more tips and tricks on your favorite software packages, check out these
articles:
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